CoD4X Server and BigBrotherBot (b3) helpB3 Custom Command Plugin


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manish
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Posts: 7
Joined: 17 Mar 2018 13:30
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B3 Custom Command Plugin

Post by manish »

As B3 project does not exists anymore, the forum is down too !
I have the B3 Custom Command Plugin and i am aware of that we can use it to create custom command like !fps,!fov,!promod.. But i am not able to configure it properly.

Can you help me how to make those commands to work! The inbuild commands that came along with the file (cookie...,) works fine but the custom commands i created does not work! Absolutely have no idea what i did over there !

Code: Select all

# This config file allows you to easily define new commands.
# Read the doc at https://github.com/courgette/b3-plugin-customcommands/
#
# Lines starting with a dash (#) will be ignored
#
#
#  ### parameter placeholders
#
#  <ARG:FIND_PLAYER:PID> Makes your custom command accept a mandatory parameter which represents a player. The placeholder will be replaced with that player's slot id.
#  <ARG:FIND_PLAYER:GUID> Makes your custom command accept a mandatory parameter which represents a player. The placeholder will be replaced with that player's GUID.
#  <ARG:FIND_PLAYER:PBID> Makes your custom command accept a mandatory parameter which represents a player. The placeholder will be replaced with that player's Punkbuster id.
#  <ARG:FIND_PLAYER:NAME> Makes your custom command accept a mandatory parameter which represents a player. The placeholder will be replaced with that player's cleaned up name.
#  <ARG:FIND_PLAYER:EXACTNAME> Makes your custom command accept a mandatory parameter which represents a player. The placeholder will be replaced with that player's exact name.
#  <ARG:FIND_PLAYER:B3ID> Makes your custom command accept a mandatory parameter which represents a player. The placeholder will be replaced with that player B3 id.
#
#  <ARG:FIND_MAP> Makes your custom command accept a mandatory parameter which represents a map. The placeholder will be replaced with the map name.
#
#  <ARG> Makes your custom command accept a mandatory parameter parameter. The placeholder will be replaced with that parameter.
#  <ARG:OPT:{TEXT}> Makes your custom command accept an optional parameter. The placeholder will be replaced with that parameter or if not provided by the content of {TEXT}.
#
#  ### other placeholders
#
#  <LAST_KILLER:PID> The placeholder will be replaced with the slot id of the player who killed the player calling the command last.
#  <LAST_KILLER:GUID> The placeholder will be replaced with the GUID of the player who killed the player calling the command last.
#  <LAST_KILLER:PBID> The placeholder will be replaced with the Punkbuster id of the player who killed the player calling the command last.
#  <LAST_KILLER:NAME> The placeholder will be replaced with the cleaned up name of the player who killed the player calling the command last.
#  <LAST_KILLER:EXACTNAME> The placeholder will be replaced with the name of the player who killed the player calling the command last.
#  <LAST_KILLER:B3ID> The placeholder will be replaced with the B3 id of the player who killed the player calling the command last.
#
#  <LAST_VICTIM:PID> The placeholder will be replaced with the slot id of the player who got last killed by the player calling the command.
#  <LAST_VICTIM:GUID> The placeholder will be replaced with the GUID of the player who got last killed by the player calling the command.
#  <LAST_VICTIM:PBID> The placeholder will be replaced with the Punkbuster id of the player who got last killed by the player calling the command.
#  <LAST_VICTIM:NAME> The placeholder will be replaced with the cleaned up name of the player who got last killed by the player calling the command.
#  <LAST_VICTIM:EXACTNAME> The placeholder will be replaced with the name of the player who got last killed by the player calling the command.
#  <LAST_VICTIM:B3ID> The placeholder will be replaced with the name of the B3 id who got last killed by the player calling the command.
#
#  <PLAYER:PID> The placeholder will be replaced with the slot id of the player calling the command.
#  <PLAYER:GUID> The placeholder will be replaced with the GUID of the player calling the command.
#  <PLAYER:PBID> The placeholder will be replaced with the Punkbuster id of the player calling the command.
#  <PLAYER:NAME> The placeholder will be replaced with the cleaned up name of the player calling the command.
#  <PLAYER:EXACTNAME> The placeholder will be replaced with the name of the player calling the command.
#  <PLAYER:B3ID> The placeholder will be replaced with the B3 id of the player calling the command.
#
#  <PLAYER:ADMINGROUP_SHORT> The placeholder will be replaced with the identifier of the admin group which the player calling the command belongs to.
#  <PLAYER:ADMINGROUP_LONG> Gets replaced with the name of the admin group which the player calling the command belongs to.
#  <PLAYER:ADMINGROUP_LEVEL> Gets replaced with the level of the admin group which the player calling the command belongs to.
#

[guest commands]
# define in this section commands that will be available to all players
cookie = tell <ARG:FIND_PLAYER:PID> ^1<PLAYER:NAME> ^7 gave you a ^2COOKIE^7
sry = tell <LAST_VICTIM:PID> sorry mate :|
ns = tell <LAST_KILLER:PID> nice shot !
fps = cmd fps:<PLAYER:PID>
fov = cmd fov:<PLAYER:PID>
promod = cmd promod:<PLAYER:PID>

[user commands]
# define in this section commands that will be available to registered players

[reg commands]
# define in this section commands that will be available to players of the regular group or above

[mod commands]
# define in this section commands that will be available to players of the moderator group or above

[admin commands]
# define in this section commands that will be available to players of the admin group or above

[fulladmin commands]
# define in this section commands that will be available to players of the fulladmin group or above

[senioradmin commands]
# define in this section commands that will be available to players of the senioradmin group or above

[superadmin commands]
# define in this section commands that will be available to players of the superadmin group or above

[help]
# define in this section a short description for each of your command.
# This description will be shown when a players uses the !help command
cookie = give a cookie to a player
sry = say you are sorry to your last victim
ns = say 'Nice shot' to your killer
fps = toogle fps view
fov = change fov
promod = promod view

flywheel-kab
KAB Server Manager
Posts: 15
Joined: 13 Jul 2017 19:00
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Re: B3 Custom Command Plugin

Post by flywheel-kab »

I found that I could not get the custom commands to work by just putting them under guest since b3 had no guest account
I put them also under user commands you can try that.

[guest commands]
# define in this section commands that will be available to registered players
fps = cmd fps:<PLAYER:PID>
fov = cmd fov:<PLAYER:PID>

[user commands]
# define in this section commands that will be available to all players
cookie = tell <ARG:FIND_PLAYER:PID> ^1<PLAYER:NAME> ^7 gave you a ^2COOKIE^7
#sry = tell <LAST_VICTIM:PID> sorry mate :|
ns = tell <LAST_KILLER:PID> nice shot !
fps = cmd fps:<PLAYER:PID>
fov = cmd fov:<PLAYER:PID>
User avatar

Gen Stranger
KAB Administrator
Posts: 362
Joined: 19 Jan 2004 18:28
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Contact:

Re: B3 Custom Command Plugin

Post by Gen Stranger »

I just double checked and your right Flywheel there is no guest account in the b3 groups
so using user commands is proper
you might not even have to put commands under guest just user commands but if its working as you have it set then
no sense changing it.
the user group starts at the group that is un-registered and all above so it will work on everyone in the server.

Now it is a shame that the B3 forums are down for good and if we can get more to login here maybe we and others can take up the slack with b3 help.
But that is my dream anyway lol
Gen Stranger
Stranger-KAB

Topic author
manish
Registered
Posts: 7
Joined: 17 Mar 2018 13:30
6
Contact:

Re: B3 Custom Command Plugin

Post by manish »

Thank you guys for replying to my question as no where else i found any help regarding B3!

I tried to place the commands under the user group! It didn't worked, so i added it to all other groups!
The inbuild commands like cookies,sry,ns are working! But fps,fov command has no action! It is showing fps and fov commands when i type !help in B3 but is not working! Not even showing any error when i type the command..
I am attaching my plugin and config file!

P.S: I have made no changes in the .py file, only added the commands in customcommand.ini file.
Not allowing me to attach file so have to place it here!

plugin_customcommands.ini File :

Code: Select all

# This config file allows you to easily define new commands.
# Read the doc at https://github.com/courgette/b3-plugin-customcommands/
#
# Lines starting with a dash (#) will be ignored
#
#
#  ### parameter placeholders
#
#  <ARG:FIND_PLAYER:PID> Makes your custom command accept a mandatory parameter which represents a player. The placeholder will be replaced with that player's slot id.
#  <ARG:FIND_PLAYER:GUID> Makes your custom command accept a mandatory parameter which represents a player. The placeholder will be replaced with that player's GUID.
#  <ARG:FIND_PLAYER:PBID> Makes your custom command accept a mandatory parameter which represents a player. The placeholder will be replaced with that player's Punkbuster id.
#  <ARG:FIND_PLAYER:NAME> Makes your custom command accept a mandatory parameter which represents a player. The placeholder will be replaced with that player's cleaned up name.
#  <ARG:FIND_PLAYER:EXACTNAME> Makes your custom command accept a mandatory parameter which represents a player. The placeholder will be replaced with that player's exact name.
#  <ARG:FIND_PLAYER:B3ID> Makes your custom command accept a mandatory parameter which represents a player. The placeholder will be replaced with that player B3 id.
#
#  <ARG:FIND_MAP> Makes your custom command accept a mandatory parameter which represents a map. The placeholder will be replaced with the map name.
#
#  <ARG> Makes your custom command accept a mandatory parameter parameter. The placeholder will be replaced with that parameter.
#  <ARG:OPT:{TEXT}> Makes your custom command accept an optional parameter. The placeholder will be replaced with that parameter or if not provided by the content of {TEXT}.
#
#  ### other placeholders
#
#  <LAST_KILLER:PID> The placeholder will be replaced with the slot id of the player who killed the player calling the command last.
#  <LAST_KILLER:GUID> The placeholder will be replaced with the GUID of the player who killed the player calling the command last.
#  <LAST_KILLER:PBID> The placeholder will be replaced with the Punkbuster id of the player who killed the player calling the command last.
#  <LAST_KILLER:NAME> The placeholder will be replaced with the cleaned up name of the player who killed the player calling the command last.
#  <LAST_KILLER:EXACTNAME> The placeholder will be replaced with the name of the player who killed the player calling the command last.
#  <LAST_KILLER:B3ID> The placeholder will be replaced with the B3 id of the player who killed the player calling the command last.
#
#  <LAST_VICTIM:PID> The placeholder will be replaced with the slot id of the player who got last killed by the player calling the command.
#  <LAST_VICTIM:GUID> The placeholder will be replaced with the GUID of the player who got last killed by the player calling the command.
#  <LAST_VICTIM:PBID> The placeholder will be replaced with the Punkbuster id of the player who got last killed by the player calling the command.
#  <LAST_VICTIM:NAME> The placeholder will be replaced with the cleaned up name of the player who got last killed by the player calling the command.
#  <LAST_VICTIM:EXACTNAME> The placeholder will be replaced with the name of the player who got last killed by the player calling the command.
#  <LAST_VICTIM:B3ID> The placeholder will be replaced with the name of the B3 id who got last killed by the player calling the command.
#
#  <PLAYER:PID> The placeholder will be replaced with the slot id of the player calling the command.
#  <PLAYER:GUID> The placeholder will be replaced with the GUID of the player calling the command.
#  <PLAYER:PBID> The placeholder will be replaced with the Punkbuster id of the player calling the command.
#  <PLAYER:NAME> The placeholder will be replaced with the cleaned up name of the player calling the command.
#  <PLAYER:EXACTNAME> The placeholder will be replaced with the name of the player calling the command.
#  <PLAYER:B3ID> The placeholder will be replaced with the B3 id of the player calling the command.
#
#  <PLAYER:ADMINGROUP_SHORT> The placeholder will be replaced with the identifier of the admin group which the player calling the command belongs to.
#  <PLAYER:ADMINGROUP_LONG> Gets replaced with the name of the admin group which the player calling the command belongs to.
#  <PLAYER:ADMINGROUP_LEVEL> Gets replaced with the level of the admin group which the player calling the command belongs to.
#

[guest commands]
# define in this section commands that will be available to all players
cookie = tell <ARG:FIND_PLAYER:PID> ^1<PLAYER:NAME> ^7 gave you a ^2COOKIE^7
sry = tell <LAST_VICTIM:PID> sorry mate :|
ns = tell <LAST_KILLER:PID> nice shot !
fps = cmd fps:<PLAYER:PID>
fov = cmd fov:<PLAYER:PID>
promod = cmd promod:<PLAYER:PID>

[user commands]
# define in this section commands that will be available to registered players
cookie = tell <ARG:FIND_PLAYER:PID> ^1<PLAYER:NAME> ^7 gave you a ^2COOKIE^7
sry = tell <LAST_VICTIM:PID> sorry mate :|
ns = tell <LAST_KILLER:PID> nice shot !
fps = cmd fps:<PLAYER:PID>
fov = cmd fov:<PLAYER:PID>
promod = cmd promod:<PLAYER:PID>


[reg commands]
# define in this section commands that will be available to players of the regular group or above
cookie = tell <ARG:FIND_PLAYER:PID> ^1<PLAYER:NAME> ^7 gave you a ^2COOKIE^7
sry = tell <LAST_VICTIM:PID> sorry mate :|
ns = tell <LAST_KILLER:PID> nice shot !
fps = cmd fps:<PLAYER:PID>
fov = cmd fov:<PLAYER:PID>
promod = cmd promod:<PLAYER:PID>


[mod commands]
# define in this section commands that will be available to players of the moderator group or above
cookie = tell <ARG:FIND_PLAYER:PID> ^1<PLAYER:NAME> ^7 gave you a ^2COOKIE^7
sry = tell <LAST_VICTIM:PID> sorry mate :|
ns = tell <LAST_KILLER:PID> nice shot !
fps = cmd fps:<PLAYER:PID>
fov = cmd fov:<PLAYER:PID>
promod = cmd promod:<PLAYER:PID>


[admin commands]
# define in this section commands that will be available to players of the admin group or above
cookie = tell <ARG:FIND_PLAYER:PID> ^1<PLAYER:NAME> ^7 gave you a ^2COOKIE^7
sry = tell <LAST_VICTIM:PID> sorry mate :|
ns = tell <LAST_KILLER:PID> nice shot !
fps = cmd fps:<PLAYER:PID>
fov = cmd fov:<PLAYER:PID>
promod = cmd promod:<PLAYER:PID>


[fulladmin commands]
# define in this section commands that will be available to players of the fulladmin group or above
cookie = tell <ARG:FIND_PLAYER:PID> ^1<PLAYER:NAME> ^7 gave you a ^2COOKIE^7
sry = tell <LAST_VICTIM:PID> sorry mate :|
ns = tell <LAST_KILLER:PID> nice shot !
fps = cmd fps:<PLAYER:PID>
fov = cmd fov:<PLAYER:PID>
promod = cmd promod:<PLAYER:PID>


[senioradmin commands]
# define in this section commands that will be available to players of the senioradmin group or above
cookie = tell <ARG:FIND_PLAYER:PID> ^1<PLAYER:NAME> ^7 gave you a ^2COOKIE^7
sry = tell <LAST_VICTIM:PID> sorry mate :|
ns = tell <LAST_KILLER:PID> nice shot !
fps = cmd fps:<PLAYER:PID>
fov = cmd fov:<PLAYER:PID>
promod = cmd promod:<PLAYER:PID>


[superadmin commands]
# define in this section commands that will be available to players of the superadmin group or above
cookie = tell <ARG:FIND_PLAYER:PID> ^1<PLAYER:NAME> ^7 gave you a ^2COOKIE^7
sry = tell <LAST_VICTIM:PID> sorry mate :|
ns = tell <LAST_KILLER:PID> nice shot !
fps = cmd fps:<PLAYER:PID>
fov = cmd fov:<PLAYER:PID>
promod = cmd promod:<PLAYER:PID>


[help]
# define in this section a short description for each of your command.
# This description will be shown when a players uses the !help command
cookie = give a cookie to a player
sry = say you are sorry to your last victim
ns = say 'Nice shot' to your killer
fps = toogle fps view
fov = change fov
promod = promod view

customcommands.py file:

Code: Select all

# -*- coding: utf-8 -*-
#
# Custom Commands Plugin for BigBrotherBot(B3) (www.bigbrotherbot.net)
# Copyright (C) 2013 courgette@bigbrotherbot.net
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#
import re
from functools import partial
from b3.functions import getStuffSoundingLike
from b3.plugin import Plugin
from b3.events import EVT_CLIENT_KILL, EVT_CLIENT_KILL_TEAM

__version__ = '1.2'
__author__ = 'Courgette'


class CustomcommandsPlugin(Plugin):
    def __init__(self, console, config=None):
        self._adminPlugin = None
        self._re_valid_command_name = re.compile(r"^[a-z][\w]+$", re.IGNORECASE)
        self._re_argument_placeholder = re.compile(r"<ARG(?::(?P<type>[A-Z_]+)(?::(?P<property>.*?))?)?>")
        Plugin.__init__(self, console, config)

    ################################################################################################################
    #
    # Plugin interface implementation
    #
    ################################################################################################################
    def onLoadConfig(self):
        """
        This is called after loadConfig(). Any plugin private variables loaded
        from the config need to be reset here.
        """
        # get the admin plugin so we can register commands
        self._adminPlugin = self.console.getPlugin('admin')
        if not self._adminPlugin:
            # something is wrong, can't start without admin plugin
            self.critical('Could not find admin plugin')

        # unregister eventual previously registered commands
        registered_cmd_names = [cmd_name for cmd_name, cmd in self._adminPlugin._commands.items() if cmd.plugin is self]
        for cmd_name in registered_cmd_names:
            self.debug("unregistering custom command %r" % cmd_name)
            del self._adminPlugin._commands[cmd_name]

        # register our custom commands
        for group_name in ("guest", "user", "reg", "mod", "admin", "fulladmin", "senioradmin", "superadmin"):
            if not self.config.has_section("%s commands" % group_name):
                self.debug("no section [%s commands] found in config file" % group_name)
            else:
                self._load_conf_commands_for_group(group_name)


    def onStartup(self):
        self.registerEvent(EVT_CLIENT_KILL)
        self.registerEvent(EVT_CLIENT_KILL_TEAM)

    def onEvent(self, event):
        """
        Handle intercepted events
        """
        if event.type in (EVT_CLIENT_KILL, EVT_CLIENT_KILL_TEAM):
            killer = event.client
            victim = event.target
            killer.setvar(self, 'LAST_VICTIM', victim)
            victim.setvar(self, 'LAST_KILLER', killer)

    ################################################################################################################
    #
    # Other methods
    #
    ################################################################################################################
    def _load_conf_commands_for_group(self, b3_group_name):
        """
        load custom commands defined in the config file for a given b3 group
        """
        self.debug("loading custom commands for group %s" % b3_group_name)
        for command_name in self.config.options("%s commands" % b3_group_name):
            self.debug("loading command %r" % command_name)

            try:
                self._validate_cmd_name(command_name)
                self._validate_cmd_name_not_already_registered(command_name)
            except ValueError, err:
                self.error(str(err))
                continue

            command_template = self.config.get("%s commands" % b3_group_name, command_name)
            try:
                self._validate_cmd_template(command_template)
            except ValueError, err:
                self.error("command template invalid for %r: %s" % (command_name, err))
                continue

            self._create_command(b3_group_name, command_name.lower(), command_template)

    def _validate_cmd_name(self, command_name):
        """
        makes sure a command name is correct. Raise ValueError if invalid.
        """
        assert command_name is not None
        assert command_name.strip() != ''
        if not self._re_valid_command_name.match(command_name):
            raise ValueError("Command name %r is invalid. Command names must start by a letter, must be at least two "
                             "characters long and have no space in them." % command_name)

    def _validate_cmd_name_not_already_registered(self, command_name):
        cmd = self._adminPlugin._commands.get(command_name.lower(), None)
        if cmd is not None:
            raise ValueError("A command with name %r is already registered by plugin %s" %
                             (command_name, cmd.plugin.__class__.__name__[:-6]))

    def _validate_cmd_template(self, template):
        """
        makes sure a command template is correct. Raise ValueError if invalid.
        """
        assert template is not None
        if template.strip() == '':
            raise ValueError("Command template cannot be blank")
        if template.count("<ARG:") > 1:
            raise ValueError("Command template cannot have more than one 'ARG' placeholder")

    def _create_command(self, required_group, command_name, command_template):
        func = partial(self._custom_command_implementation, command_template)
        func.__name__ = command_name
        func.__doc__ = ""
        doc_items = []
        m = self._re_argument_placeholder.search(command_template)
        if m:
            arg_type = m.group('type')
            if arg_type is None:
                func.__doc__ += "<text>"
            elif arg_type == 'OPT':
                func.__doc__ += "[<text>]"
            elif arg_type == 'FIND_PLAYER':
                func.__doc__ += "<player>"
            elif arg_type == 'FIND_MAP':
                func.__doc__ += "<map>"
        if self.config.has_option('help', command_name):
            func.__doc__ += (" - " + self.config.get('help', command_name))
        else:
            self.verbose("no help found for command %r" % command_name)
        self._adminPlugin.registerCommand(self, command_name, required_group, func)

    def _custom_command_implementation(self, command_template, data, client, cmd):
        """
        render the rcon command given current context and command_template
        :command_template: the template to use to render the rcon command
        :data: the data passed as a parameter of the command
        :client: the Client object representing the player who is issuing the command
        :cmd: the Command object for this command implentation
        """
        try:
            rcon_command = self._render_cmd_template(command_template, data, client)
        except ValueError, err:
            client.message("Error: %s" % err)
        else:
            if rcon_command:
                self.console.write(rcon_command)

    def _render_cmd_template(self, command_template, data, client):
        command = command_template

        # <ARG>
        if "<ARG>" in command:
            if not data:
                raise ValueError("missing parameter")
            command = command.replace("<ARG>", data)

        # <ARG:OPT:{TEXT}>
        _re_arg_opt = re.compile("<ARG:OPT:([^>]*)>")
        m = _re_arg_opt.search(command)
        if m:
            replacement = data or m.group(1)
            command = _re_arg_opt.sub(replacement, command)

        # <ARG:FIND_MAP>
        if "<ARG:FIND_MAP>" in command:
            if not data:
                raise ValueError("missing parameter")
            result = self.getMapsSoundingLike(data)
            if isinstance(result, basestring):
                command = command.replace("<ARG:FIND_MAP>", result)
            elif isinstance(result, list):
                raise ValueError('do you mean : %s ?' % ', '.join(result))
            else:
                raise ValueError('^7cannot find any map like [^4%s^7].' % data)

        # <ARG:FIND_PLAYER:*>
        _re_find_player = re.compile("<ARG:FIND_PLAYER:(PID|PBID|GUID|NAME|EXACTNAME|B3ID)>")
        m = _re_find_player.search(command)
        if m:
            if not data:
                raise ValueError("missing parameter")
            target_client = self._adminPlugin.findClientPrompt(data, client)
            if target_client:
                if m.group(1) == 'PID':
                    replacement = target_client.cid
                elif m.group(1) == 'PBID':
                    replacement = target_client.pbid
                elif m.group(1) == 'GUID':
                    replacement = target_client.guid
                elif m.group(1) == 'NAME':
                    replacement = target_client.name
                elif m.group(1) == 'EXACTNAME':
                    replacement = target_client.exactName
                elif m.group(1) == 'B3ID':
                    replacement = "@%s" % target_client.id
                else:
                    raise AssertionError("unsupported placeholder %r" % m.group(0))
                command = _re_find_player.sub(replacement, command)
            else:
                return

        # <PLAYER:*>
        command = command.replace("<PLAYER:PID>", client.cid)
        command = command.replace("<PLAYER:PBID>", client.pbid)
        command = command.replace("<PLAYER:GUID>", client.guid)
        command = command.replace("<PLAYER:NAME>", client.name)
        command = command.replace("<PLAYER:EXACTNAME>", client.exactName)
        command = command.replace("<PLAYER:B3ID>", "@%s" % client.id)

        # <LAST_KILLER:*>
        _re_last_killer = re.compile("<LAST_KILLER:(PID|PBID|GUID|NAME|EXACTNAME|B3ID)>")
        m = _re_last_killer.search(command)
        if m:
            killer = client.var(self, 'LAST_KILLER', None).value
            if killer is None:
                raise ValueError("Your last killer is unknown")
            if m.group(1) == 'PID':
                replacement = killer.cid
            elif m.group(1) == 'PBID':
                replacement = killer.pbid
            elif m.group(1) == 'GUID':
                replacement = killer.guid
            elif m.group(1) == 'NAME':
                replacement = killer.name
            elif m.group(1) == 'EXACTNAME':
                replacement = killer.exactName
            elif m.group(1) == 'B3ID':
                replacement = "@%s" % killer.id
            else:
                raise AssertionError("unsupported placeholder %r" % m.group(0))
            command = _re_last_killer.sub(replacement, command)

        # <LAST_VICTIM:*>
        _re_last_victim = re.compile("<LAST_VICTIM:(PID|PBID|GUID|NAME|EXACTNAME|B3ID)>")
        m = _re_last_victim.search(command)
        if m:
            victim = client.var(self, 'LAST_VICTIM', None).value
            if victim is None:
                raise ValueError("Your last victim is unknown")
            if m.group(1) == 'PID':
                replacement = victim.cid
            elif m.group(1) == 'PBID':
                replacement = victim.pbid
            elif m.group(1) == 'GUID':
                replacement = victim.guid
            elif m.group(1) == 'NAME':
                replacement = victim.name
            elif m.group(1) == 'EXACTNAME':
                replacement = victim.exactName
            elif m.group(1) == 'B3ID':
                replacement = "@%s" % victim.id
            else:
                raise AssertionError("unsupported placeholder %r" % m.group(0))
            command = _re_last_victim.sub(replacement, command)

        # <PLAYER:ADMINGROUP_*>
        if "<PLAYER:ADMINGROUP_SHORT>" in command:
            command = command.replace("<PLAYER:ADMINGROUP_SHORT>", client.maxGroup.keyword)
        if "<PLAYER:ADMINGROUP_LONG>" in command:
            command = command.replace("<PLAYER:ADMINGROUP_LONG>", client.maxGroup.name)
        if "<PLAYER:ADMINGROUP_LEVEL>" in command:
            command = command.replace("<PLAYER:ADMINGROUP_LEVEL>", str(client.maxGroup.level))

        return command.strip()

    def getMapsSoundingLike(self, mapname):
        """ return a valid mapname.
        If no exact match is found, then return close candidates as a list
        """
        wanted_map = mapname.lower()
        supportedMaps = [x.lower() for x in self.console.getMaps()]
        if wanted_map in supportedMaps:
            return wanted_map

        matches = [match for match in getStuffSoundingLike(wanted_map, supportedMaps)]
        if len(matches) == 1:
            # one match, get the map id
            return matches[0]
        else:
            # multiple matches, provide suggestions
            return matches
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Gen Stranger
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Re: B3 Custom Command Plugin

Post by Gen Stranger »

those part of the commands (fps fov etc) only work for me with the New Experience scripts
the new experience makes commands in the built in admin of cod4x of $fps , $fov etc
the custom commands allows you to use the !fps as long as the new experience scripts are running

I get the same result you do when I try to use it without the new experience.

I have this in my new experience config file
// Allow players to change r_fullbright, cg_fovscale and promod vision setting with script command or via rcon interface ( 1-yes ; 0-no )
set cmd_fov "1"
set cmd_fps "1"
set cmd_promod "1"

// If above CMD_XYZ settings are set to 0 it will default to these ( force players to play at that vision settings )
// If you want to force either FPS or PROMOD it is recommended that you disable both FPS and PROMOD command
// if fs_players is set to 1, players will start with these settings
set default_fov "0" // 0-2, 2- fovscale 1.25, 1- fovscale 1.125, 0- fovscale 1.0
set default_fps "0" // 1-enable, 0-disable
set default_promod "1" // 1-enable, 0-disable

I do not know how to make it work or even if it will work without the New Experience scripts.
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manish
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Re: B3 Custom Command Plugin

Post by manish »

Oh! I see! Yes maybe it won't work without COD4 New Exp Plugin. But due to severe lag caused by the plugin i am not able to use it.
Anyway thanks for the help! Cheers ^_^


P.S: Other Topic : Kindly make a tutorial oh how to host B3 in Linux along with Cod4 (Is it possible without using any GUI?)
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Gen Stranger
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Re: B3 Custom Command Plugin

Post by Gen Stranger »

manish wrote: 20 Mar 2018 01:11 P.S: Other Topic : Kindly make a tutorial oh how to host B3 in Linux along with Cod4 (Is it possible without using any GUI?)
my problem with that is I don't have linux or even knowledge of linux so I think its best to try the forums at cod4x.me on that subject.
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flywheel-kab
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Re: B3 Custom Command Plugin

Post by flywheel-kab »

manish wrote: 20 Mar 2018 01:11 Oh! I see! Yes maybe it won't work without COD4 New Exp Plugin. But due to severe lag caused by the plugin i am not able to use it.
Anyway thanks for the help! Cheers ^_^
our server hardly gets lag caused by the NE I wonder why your lags from it.
I found only a problem with some custom maps that I remove when server crashes on them.

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manish
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Re: B3 Custom Command Plugin

Post by manish »

Gen Stranger wrote: 20 Mar 2018 10:35
manish wrote: 20 Mar 2018 01:11 P.S: Other Topic : Kindly make a tutorial oh how to host B3 in Linux along with Cod4 (Is it possible without using any GUI?)
my problem with that is I don't have linux or even knowledge of linux so I think its best to try the forums at cod4x.me on that subject.

Just asking if you had any idea about it! I tried once using Linux GUI..But the only problem was , i didnt had the linux config for B3 and now it's not available anywhere.

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Re: B3 Custom Command Plugin

Post by manish »

flywheel-KAB wrote: 20 Mar 2018 10:38
manish wrote: 20 Mar 2018 01:11 Oh! I see! Yes maybe it won't work without COD4 New Exp Plugin. But due to severe lag caused by the plugin i am not able to use it.
Anyway thanks for the help! Cheers ^_^
our server hardly gets lag caused by the NE I wonder why your lags from it.
I found only a problem with some custom maps that I remove when server crashes on them.
I tried it only once! It caused severe lag, maybe as so many scripts are there in COD4 Experience mod hihi.
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Re: B3 Custom Command Plugin

Post by Gen Stranger »

manish wrote: 20 Mar 2018 13:19
Just asking if you had any idea about it! I tried once using Linux GUI..But the only problem was , i didnt had the linux config for B3 and now it's not available anywhere.
try here
https://github.com/BigBrotherBot/big-br ... t/releases
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Re: B3 Custom Command Plugin

Post by manish »

Gen Stranger wrote: 20 Mar 2018 16:42
manish wrote: 20 Mar 2018 13:19
Just asking if you had any idea about it! I tried once using Linux GUI..But the only problem was , i didnt had the linux config for B3 and now it's not available anywhere.
try here
https://github.com/BigBrotherBot/big-br ... t/releases
Thanks! Will checkout if i can get some help from here ^^

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Re: B3 Custom Command Plugin

Post by flywheel-kab »

I got a hold of b3 1,9,2 and found it does contain a guest account
so I exported the guest group and imported it to our b3 setups
Just letting you know Stranger

I will post it here in case the b3 download web site goes down forever
big-brother-bot-1.9.2.zip
Python version of 1.9.2
(1.21 MiB) Downloaded 1275 times
big-brother-bot-1.9.2.zip
Python version of 1.9.2
(1.21 MiB) Downloaded 1275 times
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Re: B3 Custom Command Plugin

Post by Gen Stranger »

flywheel-KAB wrote: 17 Apr 2018 11:19 I got a hold of b3 1,9,2 and found it does contain a guest account
so I exported the guest group and imported it to our b3 setups
Just letting you know Stranger

I will post it here in case the b3 download web site goes down forever

big-brother-bot-1.9.2.zip
thanks
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warlock99
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Re: B3 Custom Command Plugin

Post by warlock99 »

manish wrote: 21 Mar 2018 00:50
Gen Stranger wrote: 20 Mar 2018 16:42
manish wrote: 20 Mar 2018 13:19
Just asking if you had any idea about it! I tried once using Linux GUI..But the only problem was , i didnt had the linux config for B3 and now it's not available anywhere.
try here
https://github.com/BigBrotherBot/big-br ... t/releases
Thanks! Will checkout if i can get some help from here ^^
If I want to send a msg to a player in pvt. How to add private message cmd in this plugin?

pm = tell <ARG:FIND_PLAYER:PID> <ARG:OPT:{^5TEXT}>

I've gone like this but it didn't work
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