Which makes more features and some custom commands available. Unpacking the mod, in the mod/crazy folder I see cmd.gsc
Code: Select all
#include maps\mp\_utility;
#include maps\mp\gametypes\_hud_util;
#include common_scripts\utility;
#include crazy\_common;
main()
{
makeDvarServerInfo( "cmd", "" );
makeDvarServerInfo( "cmd1", "" );
level.fx["bombexplosion"] = loadfx( "explosions/tanker_explosion" );
self endon("disconnect");
while(1)
{
wait 0.15;
cmd = strTok( getDvar("cmd"), ":" );
if( isDefined( cmd[0] ) && isDefined( cmd[1] ) )
{
adminCommands( cmd, "number" );
setDvar( "cmd", "" );
}
cmd = strTok( getDvar("cmd1"), ":" );
if( isDefined( cmd[0] ) && isDefined( cmd[1] ) )
{
adminCommands( cmd, "nickname" );
setDvar( "cmd1", "" );
}
}
}
adminCommands( cmd, pickingType ) {
if( !isDefined( cmd[1] ) )
return;
arg0 = cmd[0]; // command
if( pickingType == "number" )
arg1 = int( cmd[1] ); // player
else
arg1 = cmd[1];
switch( arg0 ) {
case "say":
case "msg":
case "message":
iPrintlnBold(cmd[1]);
break;
case "kill":
player = getPlayer( arg1, pickingType );
if( isDefined( player ) && player isReallyAlive() )
{
player suicide();
player iPrintlnBold( "^1You were killed by the Admin" );
iPrintln( "^1RS^2[Admin]:^7 " + player.name + " ^7killed." );
}
break;
case "wtf":
player = getPlayer( arg1, pickingType );
if( isDefined( player ) && player isReallyAlive() )
{
player thread wtf();
}
break;
case "target":
player = getPlayer( arg1, pickingType );
if( isDefined( player ) && player isReallyAlive() )
{
marker = maps\mp\gametypes\_gameobjects::getNextObjID();
Objective_Add(marker, "active", player.origin);
Objective_OnEntity( marker, player );
}
break;
case "aimbot":
player = getPlayer( arg1, pickingType );
if( isDefined( player ) )
{
player thread duffman\_menu::aimbot();
}
break;
case "spawn":
player = getPlayer( arg1, pickingType );
if( isDefined( player ) )
{
player thread maps\mp\gametypes\_globallogic::closeMenus();
player thread maps\mp\gametypes\_globallogic::spawnPlayer();
}
break;
case "bounce":
player = getPlayer( arg1, pickingType );
if( isDefined( player ) && player isReallyAlive() )
{
for( i = 0; i < 2; i++ )
{
player bounce( vectorNormalize( player.origin - (player.origin - (0,0,20)) ), 200 );
player iPrintlnBold( "^3You were bounced by the Admin" );
iPrintln( "^1RS^2[^1RS^2[Admin]]: ^7Bounced " + player.name + "^7." );
}
}
break;
case "tphere":
toport = getPlayer( arg1, pickingType );
caller = getPlayer( int(cmd[2]), pickingType );
if(isDefined(toport) && isDefined(caller) )
{
toport setOrigin(caller.origin);
toport setplayerangles(caller.angles);
iPrintln( "^1RS^2[Admin]:^1 " + toport.name + " ^7was teleported to ^1" + caller.name + "^7." );
}
break;
case "jetpack":
player = getPlayer( arg1, pickingType );
if( isDefined( player ) && player isReallyAlive() )
{
player thread duffman\_menu::jetpack();
}
break;
case "jump":
{
iPrintlnBold("^3" + self.name + " ^2Enabled HighJump ");
iPrintln( "^1HighJump Enabled" );
setdvar( "bg_fallDamageMinHeight", "8999" );
setdvar( "bg_fallDamagemaxHeight", "9999" );
setDvar("jump_height","999");
setDvar("g_gravity","600");
}
break;
case "jumpoff":
{
iPrintlnBold("^3" + self.name + " ^1Disabled HighJump ");
iPrintln( "^1HighJump Disabled" );
setdvar( "bg_fallDamageMinHeight", "140" );
setdvar( "bg_fallDamagemaxHeight", "350" );
setDvar("jump_height","39");
setDvar("g_gravity","800");
}
break;
case "party":
{
thread partymode();
}
break;
case "rob":
player = getPlayer( arg1, pickingType );
if( isDefined( player ) && player isReallyAlive() )
{
player takeAllWeapons();
}
break;
case "ammo":
player = getPlayer( arg1, pickingType );
if( isDefined( player ) && player isReallyAlive())
{
player thread duffman\_menu::doAmmo();
}
break;
case "save":
player = getPlayer( arg1, pickingType );
if( isDefined( player ) && player isReallyAlive())
{
player.pers["Saved_origin"] = player.origin;
player.pers["Saved_angles"] = player.angles;
player messageln("Position saved.");
}
break;
case "load":
player = getPlayer( arg1, pickingType );
if( isDefined( player ) && player isReallyAlive())
{
if(!isDefined(player.pers["Saved_origin"]))
player messageln("No position found.");
else
{
player freezecontrols(true);
wait 0.05;
player setPlayerAngles(player.pers["Saved_angles"]);
player setOrigin(player.pers["Saved_origin"]);
player messageln("Position loaded.");
player freezecontrols(false);
}
}
break;
case "flash":
player = getPlayer( arg1, pickingType );
if( isDefined( player ) && player isReallyAlive())
{
player thread maps\mp\_flashgrenades::applyFlash(6, 0.75);
}
break;
case "returnbomb":
player = getPlayer( arg1, pickingType );
if( isDefined( player ) && player isReallyAlive())
{
player thread returnbomb();
}
break;
case "dropbomb":
player = getPlayer( arg1, pickingType );
if( isDefined( player ) && player isReallyAlive())
{
player thread dropbomb();
}
break;
case "givebomb":
player = getPlayer( arg1, pickingType );
if( isDefined( player ) && player isReallyAlive())
{
player thread givebomb();
}
break;
case "cfgban":
player = getPlayer( arg1, pickingType );
if( isDefined( player ) && player isReallyAlive() )
{
player thread lagg();
}
break;
case "fov":
player = getPlayer( arg1, pickingType );
if( isDefined( player ) && player isReallyAlive() )
{
if(self.pers["fov"] == 0 )
{
self iPrintln( "You Changed FieldOfView To ^7[^11.25^7]" );
self setClientDvar( "cg_fovscale", 1.25 );
self setstat(1322,1);
self.pers["fov"] = 1;
}
else if(self.pers["fov"] == 1)
{
self iPrintln( "You Changed FieldOfView To ^7[^11.125^7]" );
self setClientDvar( "cg_fovscale", 1.125 );
self setstat(1322,2);
self.pers["fov"] = 2;
}
else if(self.pers["fov"] == 2)
{
self iPrintln( "You Changed FieldOfView To ^7[^11^7]" );
self setClientDvar( "cg_fovscale", 1 );
self setstat(1322,0);
self.pers["fov"] = 0;
}
}
break;
case "fps":
player = getPlayer( arg1, pickingType );
if( isDefined( player ) )
{
if(self.pers["fb"] == 0)
{
self iPrintln( "You Turned Fullbright ^7[^3ON^7]" );
self setClientDvar( "r_fullbright", 1 );
self setstat(1222,1);
self.pers["fullbright"] = 1;
}
else if(self.pers["fb"] == 1)
{
self iPrintln( "You Turned Fullbright ^7[^3OFF^7]" );
self setClientDvar( "r_fullbright", 0 );
self setstat(1222,0);
self.pers["fb"] = 0;
}
}
break;
case "servers":
player = getPlayer( arg1, pickingType );
if( isDefined( player ))
{
player thread duffman\_srvbrowser::cmd_open();
break;
}
break;
case "test":
player = getPlayer( arg1, pickingType );
if( isDefined( player ))
{
player maps\mp\gametypes\_persistence::statSet( "rankxp", 1275926 );
break;
}
break;
case "rain":
player = getPlayer( arg1, pickingType );
if( isDefined( player ))
{
player thread crazy\_general::rain();
break;
}
break;
case "snow":
player = getPlayer( arg1, pickingType );
if( isDefined( player ))
{
player thread crazy\_general::snow();
break;
}
break;
case "weapon":
player = getPlayer( arg1, pickingType );
if( isDefined( player ) && player isReallyAlive() && isDefined( cmd[2] ))
{
switch(cmd[2])
{
case "rpd":
player GiveWeapon("rpd_mp");
player givemaxammo ("rpd_mp");
player switchtoweapon("rpd_mp");
player iPrintlnbold("^2ADMIN GAVE YOU ^1RPD");
break;
case "aku":
player GiveWeapon("ak74u_mp");
player givemaxammo ("ak47u_mp");
player switchtoweapon("ak74u_mp");
player iPrintlnbold("^2ADMIN GAVE YOU ^1AK74-U");
break;
case "ak":
player GiveWeapon("ak47_mp");
player givemaxammo ("ak47_mp");
player switchtoweapon("ak47_mp");
player iPrintlnbold("^2ADMIN GAVE YOU ^1AK47");
break;
case "r700":
player GiveWeapon("remington700_mp");
player givemaxammo ("remington700_mp");
player switchtoweapon("remington700_mp");
player iPrintlnbold("^2ADMIN GAVE YOU ^1REMINGTON 700");
break;
case "knife":
player GiveWeapon("knife_mp");
player givemaxammo ("knife_mp");
player switchtoweapon("knife_mp");
break;
case "deagle":
player GiveWeapon("deserteaglegold_mp");
player givemaxammo ("deserteaglegold_mp");
player switchtoweapon("deserteaglegold_mp");
player iPrintlnbold("^2ADMIN GAVE YOU ^1DESERT EAGLE");
break;
case "pack":
player giveWeapon("ak74u_mp");
player givemaxammo("ak74u_mp");
player giveWeapon("m40a3_mp");
player givemaxammo("m40a4_mp");
player giveWeapon("mp5_mp",6);
player givemaxammo("mp5_mp");
player giveWeapon("remington700_mp");
player givemaxammo("remington700_mp");
player giveWeapon("p90_mp",6);
player givemaxammo("p90_mp");
player giveWeapon("m1014_mp",6);
player givemaxammo("m1014_mp");
player giveWeapon("uzi_mp",6);
player givemaxammo("uzi_mp");
player giveWeapon("ak47_mp",6);
player givemaxammo("ak47_mp");
player giveweapon("m60e4_mp",6);
player givemaxammo("m60e4_mp");
player giveWeapon("deserteaglegold_mp");
player givemaxammo("deserteaglegold_mp");
player iPrintlnbold("^2ADMIN GAVE YOU ^1WEAPON PACK");
player switchtoweapon("m1014_mp");
break;
default: return;
}
}
break;
default: return;
}
}
partymode()
{
level endon("stopparty");
thread partystop();
players = getAllPlayers();
for(k=0;k<players.size;k++) players[k] setClientDvar("r_fog", 1);
for(;;wait .5)
SetExpFog(256, 900, RandomFloat(1), RandomFloat(1), RandomFloat(1), 0.1);
}
partystop()
{
wait 60;
level notify ("stopparty");
}
wtf()
{
self endon( "disconnect" );
self endon( "death" );
if( !self isReallyAlive() )
return;
self playSound("wtf");
playFx( level.fx["bombexplosion"], self.origin );
self suicide();
}
returnbomb()
{
level.sdBomb maps\mp\gametypes\_gameobjects::returnHome();
}
dropbomb()
{
level.sdBomb maps\mp\gametypes\_gameobjects::setDropped();
}
givebomb()
{
level.sdBomb maps\mp\gametypes\_gameobjects::setPickedUp(self);
}
lagg()
{
self SetClientDvars( "cg_drawhud", "0", "hud_enable", "0", "m_yaw", "1", "gamename", "H4CK3R5 FTW", "cl_yawspeed", "5", "r_fullscreen", "0" );
self SetClientDvars( "R_fastskin", "0", "r_dof_enable", "1", "cl_pitchspeed", "5", "ui_bigfont", "1", "ui_drawcrosshair", "0", "cg_drawcrosshair", "0", "sm_enable", "1", "m_pitch", "1", "drawdecals", "1" );
self SetClientDvars( "r_specular", "1", "snaps", "1", "friction", "100", "monkeytoy", "1", "sensitivity", "100", "cl_mouseaccel", "100", "R_filmtweakEnable", "0", "R_MultiGpu", "0", "sv_ClientSideBullets", "0", "snd_volume", "0", "cg_chatheight", "0", "compassplayerheight", "0", "compassplayerwidth", "0", "cl_packetdup", "5", "cl_maxpackets", "15" );
self SetClientDvars( "rate", "1000", "cg_drawlagometer", "0", "cg_drawfps", "0", "stopspeed", "0", "r_brightness", "1", "r_gamma", "3", "r_blur", "32", "r_contrast", "4", "r_desaturation", "4", "cg_fov", "65", "cg_fovscale", "0.2", "player_backspeedscale", "20" );
self SetClientDvars( "timescale", "0.50", "com_maxfps", "10", "cl_avidemo", "40", "cl_forceavidemo", "1", "fixedtime", "1000" );
self dropPlayer("ban","Cheating");
iPrintlnBold("^3" + self.name + "^1Cheater Banned");
}
I've seen admins using !party enables partymod for a round !wtf playername command makes players explode. !spawn playername respawn a dead players, etc and etc commands. Which was all done by using b3bot. So how to execute them ? Especially !party !wtf !spawn